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Brenden Epp


Path tool for Sunlit Night
During development on Sunlit Night , I worked on a custom path tool to support enemy movement in a way that was both designer-friendly and constrained to the needs of the game. The project uses grid-based navigation, and we wanted enemies to patrol along clearly defined routes. Rather than hard-coding movement logic per enemy or manually placing waypoint objects throughout the scene, I built a reusable Path component that allows designers to define and edit patrol routes dire
peacefulillumination
Feb 103 min read
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Project GC mission architecture
Project GC is a Godot game project being worked on by a team of fellow DigiPen graduates from the same year as me. We have slowly been working on it since graduation in 2024. As the producer, I haven't had too much time to code, but for the little I have I'd like to show off some of it. If you would like to follow along, code samples can be found here . In the game we have a mission based structure of activities that you can perform. You can only have one mission active at a
peacefulillumination
Feb 103 min read
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Basic Level Builder Retrospective
The Basic Level Builder (referred to as BLB from here on out) is a 2d level editor tool used to teach level design at DigiPen. While using it for my classes, I noticed many improvements that would enhance my experience. During my senior year, I asked if I could work on some improvements for the application as my technical design capstone which they highly encouraged.
peacefulillumination
Feb 97 min read
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Quick post about a game I developed on the Nintendo Switch
This game is essentially a Super Monkey Ball clone, or at least that was the idea going in. So lets talk about the two major sections of the

Brenden Epp
May 31, 20244 min read
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Sunlit Night Task Tracking Retrospective
Today, I want to share a retrospective on my journey with task tracking tools.

Brenden Epp
Apr 5, 20244 min read
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