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Brenden Epp


Path tool for Sunlit Night
During development on Sunlit Night , I worked on a custom path tool to support enemy movement in a way that was both designer-friendly and constrained to the needs of the game. The project uses grid-based navigation, and we wanted enemies to patrol along clearly defined routes. Rather than hard-coding movement logic per enemy or manually placing waypoint objects throughout the scene, I built a reusable Path component that allows designers to define and edit patrol routes dire
peacefulillumination
Feb 103 min read


Project GC mission architecture
Project GC is a Godot game project being worked on by a team of fellow DigiPen graduates from the same year as me. We have slowly been working on it since graduation in 2024. As the producer, I haven't had too much time to code, but for the little I have I'd like to show off some of it. If you would like to follow along, code samples can be found here . In the game we have a mission based structure of activities that you can perform. You can only have one mission active at a
peacefulillumination
Feb 103 min read


Basic Level Builder Retrospective
The Basic Level Builder (referred to as BLB from here on out) is a 2d level editor tool used to teach level design at DigiPen. While using it for my classes, I noticed many improvements that would enhance my experience. During my senior year, I asked if I could work on some improvements for the application as my technical design capstone which they highly encouraged.
peacefulillumination
Feb 97 min read


Quick post about a game I developed on the Nintendo Switch
This game is essentially a Super Monkey Ball clone, or at least that was the idea going in. So lets talk about the two major sections of the

Brenden Epp
May 31, 20244 min read


Sunlit Night Task Tracking Retrospective
Today, I want to share a retrospective on my journey with task tracking tools.

Brenden Epp
Apr 5, 20244 min read
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