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Game Projects

A chronological list of games I made during my time at DigiPen. Most games are awaiting further work before getting a public release. 

GAM 400/450 Senior Game

Producer,

Gameplay Programmer

Unity, C#, Trello, Jira

SL_SS1.png

Sunlit Night is a first person dungeon crawler balancing combat, narrative, and exploration. ​Play as Hyacinth navigating the depths of their home consumed and distorted by a cosmic being in a bid for survival. 

GamePlay1.png

9 to Fright is a Monster themed shop keeping simulation focused on customer interaction. Play as Ada, a Vampire, and help Slimes and Werewolf's find the items they need.

GAM 300/350 Junior Game

Technical Director,

Gameplay Programmer

Unreal, C++, Blueprints, Trello

GAM 200/250 Sophomore Game

Producer, Gameplay Programmer,

Artist, Design Lead

Custom Engine, C++, Trello

Window Madness Screenshot

Window Madness is a puzzle platformer with and operating system theme. Move, layer, and close windows to plan out the perfect path for Clampy, the paper clamp, to collect and recycle the users files.

Untitled Square Game Screenshot

GAM 150 Freshman Game

Producer, Gameplay Programmer, Designer, Artist
Alpha Engine, C++, Trello

Untitled Square Game is a 2D platformer party game. 2-4 player compete to be the last player standing by climbing up and try not to touch the rising spikes at the bottom of the screen.

GAM 100 Freshman Game

Gameplay Programmer, Designer, Artist

C Processing, C

L16.png

Depth Dungeon is a top down puzzle game. The player must move through obstacles such as ice and trap doors to reach the end on the level. The player must also solve puzzling situations involving timed doors, enemy path, and locked goals.

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